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Bonus modes What is the purpose of bonus modes...Bonus adding There are two alternatives how to add the bonus:
The example for a game with bonus 30 s per move: Another point of view is the time of addition of bonus:
Thus, there are four adding methods: Fischer before, Bronstein before, Fischer after and Bronstein after. LISA allows to select any of these combinations for any bonus mode. The Bronstein Add before is probably the most suitable mode: it is congenial if bonus is added before the move (it is a time dedicated to a move, neither a reward for a move nor for the fact that the player has not been checkmated yet) and performs the basic task of bonus (to avoid critical time-trouble), not supporting "unfair" delay e.g. in a game if a player quickly makes a series of moves to "pump" his clock in the ending which allows him to think twice how to enforce illusory advantage, while all other games are still over and next tournament round is delayed. Displaying of extra time passing Displaying of extra time passing in tournament modes is very important for the player having the move. It is evident that the player do not ignore whether he is still thinking in time alloted to current move or his main time is already reducing. In Bronstein adding metod this information is even more important. No usual clocks do not display extra time passing at all (they do not have where to display it). Thus, players suffer from lack of substantial data (and grandmasters complain for new play modes) but in addition to this, the Bronstein Add before mode is not feasible for such a clock. LISA displays in all bonus modes not only "whether" but even "how long" is the player still allowed to think for the time allotted for current move. The manufacturer considers this feature to be so important that LISA displays extra time passing even in two ways: in digits and via the bargraph! LISA offers perfect orientation to players which is needed for effective time economization. Different bonuses in different periods LISA allows different bonuses in different periods. It is convenient to reduce thinking time especially in the finishing of game (to reduce situations when the result depends on the time rather then the position). The most suitable tool for this is the shortened bonus in successive periods. But these modes are still not requested since hardly any actual clock was not able to provide such modes. |
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